A Creative Lens on Storytelling, Game Design, and the Sparks of Imagination
Welcome to a world where stories and games intertwine, fueled by boundless creativity and rich, immersive concepts. Here, every idea has a spark, and every spark has a story to tell.
The Book
The Girl from Earth

A World Far Beyond Time and Space
This story takes place on a planet so distant that its remoteness is rivalled only by the vast gulf of time separating it from us.
South of the equator, a fine mist of ruthenium particles hangs in the air, cloaking former slave districts now collectively known as the City Madane Grand.
When the Empire had finally brought order, or at least a semblance of it, thousands of fortune-seekers and settlers flooded in, convinced they’d struck a jackpot. The result was an architectural patchwork of skyscrapers, shantytowns, and questionable structural decisions—all part of a mad rush to cash in on ruthenium. A million people now resided in Madane Grand, each one clutching a vision of striking it rich, which tended to make them very cranky, very motivated, and very prone to starting arguments.
A Universe Like No Other
With the steampunk-inspired landscapes of Madane, cosmic mysteries woven through distant Cradle Gates, and characters as unforgettable as the world they inhabit, The Girl from Earth invites you on a journey where every choice ripples across time and space.
Wyrd Keeper
A card game born from a universe of imagination.

Designed by passionate gamers and seasoned specialists, The Wyrd Keeper brings the dynamic world of The Girl from Earth to life. Unlike the neural link our heroine Anna uses in the book, this game invites you to strategize with unique dice, cards, and a player board.
- Play Style: Ultra-competitive yet thoughtful, offering introverted players the chance to dive deep into character development while engaging in high-stakes challenges.

The Canvas
Pratchett’s wit collides with Lovecraft’s cosmic horror

Madane is more than a planet—it’s a living, breathing tapestry where steampunk cities clash with untamed wilderness, and cosmic forces weave secrets into every corner. From the bustling chaos of Grand Madane to the mysterious sands of Airithea, every detail is painted with purpose, creating a world where adventure, danger, and destiny converge.
Influenced by the wit and whimsy of Pratchett and the cosmic dread of Lovecraft, the world of Road to Grenofy balances humor, wonder, and an ever-present sense of mystery lurking just beneath the surface.
Three Characters, One Intertwined Universe

Mina – The Desert Wanderer
Mina, a young woman from Earth, finds herself stolen by timethieves and stranded in this strange world. With her survival and lost memories tethered to a neural-interface game, she must navigate dangers that blur the line between reality and fiction. And, there’s Dexter—a Doberdane with a knack for trouble and a nose for adventure. Because of course there’s a dog.

Anna – The Colonization Judge
Anna, a colonization judge candidate with little patience for bureaucracy, has taken it upon herself to help where she’s needed while the system drags its feet. She faces the reckless exploitation of the Vapomancers—a guild whose steam-and-ruthenium-powered technology threatens to trigger an impending catastrophe.
Between trying to avert disaster, solving the grisly mystery of the Sculptor of the Dead—an elusive figure leaving gruesome scenes in the feuding tribal district’s old cemeteries—and navigating her secret mission for the Emperor to track down a rogue timetraveller, Anna’s challenges stack higher than the city’s rusted smokestacks.


Klara, Lema, and Barchka – Agents of the Directorate
Meanwhile, in the nearest inhabited planetary system with a Cradle for subspace jump, three Directorate agents—Klara, Lema, and Barchka—chase a sinister network of traffickers. With opposing agendas and hidden loyalties complicating their mission, the trio must find a way to work together or risk their quarry escaping—and the past haunting them all.
– A Game of Strategy, Chaos, and Imagination
Step into the world of The Wyrd Keeper, a card game born from the rich universe of The Girl from Earth. Designed by passionate gamers and specialists, this card and dice game offers a unique blend of competitive strategy and deep character development. Whether you’re battling opponents or crafting your own narrative, The Wyrd Keeper invites you to explore the tension between collaboration and rivalry.
The game combines unique dice mechanics, intricate player boards, and beautifully designed cards that bring the story to life. Unlike the neural interface used by Mina, the heroine of the book, this game challenges you to master your own wits and strategies in a tactile, immersive way.
THE WYRD KEEPER









Quiet Minds - Epic Adventures

Shadows Play - Minds Conquer












Inner Worlds, Interwoven Fates
With a design that’s both fast-paced and thoughtful, The Wyrd Keeper is perfect for players who crave competition but also enjoy the freedom to shape their own story. Whether you choose to collaborate, sabotage, or simply outmaneuver your opponents, this game can spark the kind of Catan-level contagious outbursts that make every round unforgettable.
The card descriptions and characters are richly inspired by the wit of Terry Pratchett and the cosmic depth of H.P. Lovecraft, delivering a unique blend of humor, tension, and an ever-present sense of mystery that keeps players hooked.
Are you ready to embrace the wyrd? Join the adventure and test your strategy to win Archons, balance Archetypes, fight Shadows, and claim the coveted title of The Wyrd Keeper. The journey is unpredictable, the stakes are high, and the wyrd is waiting.